1 | if (live_call()) |
2 | return global.live_result; |
3 | var xx = choose(-80, 720); |
4 | if (xx == -80) |
5 | xx2 = 720; |
6 | else |
7 | xx2 = -80; |
8 | var hand = instance_create_depth(xx, 410, -100, obj_flowey_battle_gray_hand); |
9 | hand.image_angle = 90; |
10 | var hand2 = instance_create_depth(xx2, 30, -100, obj_flowey_battle_gray_hand); |
11 | hand2.image_angle = 270; |
12 | instance_destroy(); |