1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var xx = obj_heart_battle_fighting_parent.x; |
4 |
var yy = obj_heart_battle_fighting_parent.y; |
5 |
switch (scene) |
6 |
{ |
7 |
case 0: |
8 |
var dir = random_range(0, 180); |
9 |
bul = instance_create_depth(xx + lengthdir_x(100, dir), yy + lengthdir_y(100, dir), -100, obj_flowey_battle_phase_2_gray_pellet); |
10 |
bul.direction = point_direction(bul.x, bul.y, xx, yy); |
11 |
bul.speed = 0; |
12 |
scene++; |
13 |
break; |
14 |
case 1: |
15 |
cutscene_wait(0.5); |
16 |
break; |
17 |
case 2: |
18 |
audio_play_sound(snd_undertale_swoosh, 1, 0); |
19 |
bul.speed = 12; |
20 |
bul.alarm[0] = 50; |
21 |
scene++; |
22 |
break; |
23 |
case 3: |
24 |
pellet_count--; |
25 |
if (pellet_count > 0) |
26 |
scene = 0; |
27 |
else |
28 |
cutscene_wait(1.5); |
29 |
break; |
30 |
case 4: |
31 |
instance_destroy(); |
32 |
break; |
33 |
} |