1 | if (spawn_direction < 180) |
2 | spawn_direction = irandom_range(180, 360); |
3 | else |
4 | spawn_direction = irandom_range(0, 180); |
5 | spawn_x = lengthdir_x(spawn_distance, spawn_direction); |
6 | spawn_y = lengthdir_y(spawn_distance, spawn_direction); |
7 | instance_create_depth(soul.x + spawn_x, soul.y + spawn_y, depth - 1, obj_flowey_battle_gray_gun); |
8 | instance_destroy(); |