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gml_Object_obj_flowey_battle_gray_spawner_vines_Alarm_0

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1
if (spawn_direction < 180)
2
    spawn_direction = irandom_range(180, 360);
3
else
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    spawn_direction = irandom_range(0, 180);
5
spawn_x = lengthdir_x(spawn_distance, spawn_direction);
6
spawn_y = lengthdir_y(spawn_distance, spawn_direction);
7
instance_create_depth(soul.x + spawn_x, soul.y + spawn_y, depth - 1, obj_flowey_battle_gray_gun);
8
instance_destroy();