1 | if (live_call()) |
2 | return global.live_result; |
3 | switch (scene) |
4 | { |
5 | case 0: |
6 | if (cutscene_wait(0.5)) |
7 | { |
8 | audio_play_sound(snd_undertale_spearrise, 1, 0); |
9 | vspeed = -24; |
10 | } |
11 | break; |
12 | case 1: |
13 | if (y <= (480 - (sprite_height - speed))) |
14 | { |
15 | x_last = x; |
16 | y_last = y; |
17 | scene++; |
18 | } |
19 | break; |
20 | case 2: |
21 | speed = 0; |
22 | x = x_last + random_range(-2, 2); |
23 | y = y_last + random_range(-2, 2); |
24 | cutscene_wait(0.3); |
25 | break; |
26 | case 3: |
27 | vspeed += 3; |
28 | if (y > 480) |
29 | instance_destroy(); |
30 | break; |
31 | } |