| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | switch (scene) |
| 4 | { |
| 5 | case 0: |
| 6 | if (cutscene_wait(0.5)) |
| 7 | { |
| 8 | audio_play_sound(snd_undertale_spearrise, 1, 0); |
| 9 | vspeed = -24; |
| 10 | } |
| 11 | break; |
| 12 | case 1: |
| 13 | if (y <= (480 - (sprite_height - speed))) |
| 14 | { |
| 15 | x_last = x; |
| 16 | y_last = y; |
| 17 | scene++; |
| 18 | } |
| 19 | break; |
| 20 | case 2: |
| 21 | speed = 0; |
| 22 | x = x_last + random_range(-2, 2); |
| 23 | y = y_last + random_range(-2, 2); |
| 24 | cutscene_wait(0.3); |
| 25 | break; |
| 26 | case 3: |
| 27 | vspeed += 3; |
| 28 | if (y > 480) |
| 29 | instance_destroy(); |
| 30 | break; |
| 31 | } |