1 |
audio_play_sound(snd_monster_damage_hit, 1, 0); |
2 |
hit_flash = true; |
3 |
self_destroy = true; |
4 |
obj_flowey_battle_final.petal_alive[petal_phase_number - 1] = false; |
5 |
gravity = 0.25; |
6 |
alarm[0] |
7 |
obj_flowey_battle_gray_wheel.scene++; |
8 |
obj_flowey_battle_gray_wheel.wheel_phase_number = petal_phase_number; |
9 |
obj_flowey_battle_gray_vine_grab.scene += 1; |
10 |
obj_flowey_battle_gray_vine_grab.alarm[1] = -1; |
11 |
obj_flowey_battle_gray_vine_grab.soul_can_shoot = false; |
12 |
instance_destroy(obj_heart_yellow_shot); |