| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
spawner = -4; |
| 4 |
side = choose(-1, 1); |
| 5 |
if (instance_number(obj_flowey_battle_phase_2_mechanical_drone) == 1) |
| 6 |
{ |
| 7 |
spawner = 2892; |
| 8 |
if (spawner.x < 320) |
| 9 |
side = -1; |
| 10 |
else |
| 11 |
side = 1; |
| 12 |
} |
| 13 |
else |
| 14 |
{ |
| 15 |
with (obj_flowey_battle_phase_2_mechanical_drone) |
| 16 |
{ |
| 17 |
if (x < 320 && other.side == -1) |
| 18 |
other.spawner = self; |
| 19 |
else if (x >= 320 && other.side == 1) |
| 20 |
other.spawner = self; |
| 21 |
} |
| 22 |
} |
| 23 |
if (spawner == -4) |
| 24 |
instance_destroy(); |
| 25 |
bullet_count = 7; |
| 26 |
bullet_delay = 2; |
| 27 |
scene = 0; |
| 28 |
cutscene_timer = 0; |
| 29 |
switch (side) |
| 30 |
{ |
| 31 |
case -1: |
| 32 |
spawn_dir = 315; |
| 33 |
spawn_dir_arc = 60; |
| 34 |
spawn_dir_inc = spawn_dir_arc / bullet_count; |
| 35 |
spawn_dir_current = spawn_dir - (bullet_count * 0.5 * spawn_dir_inc); |
| 36 |
break; |
| 37 |
case 1: |
| 38 |
spawn_dir = 225; |
| 39 |
spawn_dir_arc = 60; |
| 40 |
spawn_dir_inc = -(spawn_dir_arc / bullet_count); |
| 41 |
spawn_dir_current = spawn_dir + (bullet_count * 0.5 * -spawn_dir_inc); |
| 42 |
break; |
| 43 |
} |