1 | if (live_call()) |
2 | return global.live_result; |
3 | wave_count = 5; |
4 | bullet_count = 5; |
5 | bullet_delay = 3; |
6 | scene = 0; |
7 | cutscene_timer = 0; |
8 | spawn_dir = 0; |
9 | spawn_dir_inc = 360 / bullet_count; |
10 | spawn_dir_wave_inc = 35; |