| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | wave_count = 5; |
| 4 | bullet_count = 5; |
| 5 | bullet_delay = 3; |
| 6 | scene = 0; |
| 7 | cutscene_timer = 0; |
| 8 | spawn_dir = 0; |
| 9 | spawn_dir_inc = 360 / bullet_count; |
| 10 | spawn_dir_wave_inc = 35; |