| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
draw_set_alpha(player_alpha); |
| 4 |
if (instance_exists(obj_player_npc)) |
| 5 |
{ |
| 6 |
with (obj_player_npc) |
| 7 |
draw_outline(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, 0, 1); |
| 8 |
} |
| 9 |
else if (instance_exists(obj_pl)) |
| 10 |
{ |
| 11 |
with (obj_pl) |
| 12 |
draw_outline(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, 0, 1); |
| 13 |
} |
| 14 |
shader_set(sh_yellow); |
| 15 |
if (instance_exists(obj_player_npc)) |
| 16 |
draw_sprite(obj_player_npc.sprite_index, obj_player_npc.image_index, obj_player_npc.x, obj_player_npc.y); |
| 17 |
else if (instance_exists(obj_pl)) |
| 18 |
draw_sprite(obj_pl.sprite_index, obj_pl.image_index, obj_pl.x, obj_pl.y); |
| 19 |
shader_reset(); |
| 20 |
draw_set_alpha(1); |