| 1 | if (paper_spawn_chance_current > 1) |
| 2 | paper_spawn_chance_current--; |
| 3 | var rng = irandom(paper_spawn_chance_current); |
| 4 | if (rng == 1) |
| 5 | { |
| 6 | paper_spawn_chance_current = paper_spawn_chance_max; |
| 7 | instance_create_depth(irandom_range(20, 620), -40, -100, obj_flowey_battle_phase_2_paper_ball); |
| 8 | } |