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gml_Object_obj_flowey_battle_phase_2_clay_bullet_generator_Step_0

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1
if (live_call())
2
    return global.live_result;
3
randx = irandom_range(0, room_width);
4
not_randy = room_height + 50;
5
if (generation_speed == 0)
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{
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    instance_create_depth(randx, not_randy, obj_flowey_battle_final.depth + 2, obj_flowey_battle_phase_2_clay_bullet);
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    generation_speed = default_generation_speed;
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}
10
generation_speed--;