| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | randx = irandom_range(0, room_width); |
| 4 | not_randy = room_height + 50; |
| 5 | if (generation_speed == 0) |
| 6 | { |
| 7 | instance_create_depth(randx, not_randy, obj_flowey_battle_final.depth + 2, obj_flowey_battle_phase_2_clay_bullet); |
| 8 | generation_speed = default_generation_speed; |
| 9 | } |
| 10 | generation_speed--; |