1 | if (live_call()) |
2 | return global.live_result; |
3 | randx = irandom_range(0, room_width); |
4 | not_randy = room_height + 50; |
5 | if (generation_speed == 0) |
6 | { |
7 | instance_create_depth(randx, not_randy, obj_flowey_battle_final.depth + 2, obj_flowey_battle_phase_2_clay_bullet); |
8 | generation_speed = default_generation_speed; |
9 | } |
10 | generation_speed--; |