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gml_Object_obj_flowey_battle_phase_2_clay_bullet_Step_0

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1
if (live_call())
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    return global.live_result;
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if (!instance_exists(obj_flowey_battle_phase_2_clay_growing))
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{
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    instance_destroy();
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    exit;
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}
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move_towards_point(obj_flowey_battle_phase_2_clay_growing.x, obj_flowey_battle_phase_2_clay_growing.y, bullet_speed);
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bullet_speed += 0.2;
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if (line_alpha < 1)
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    line_alpha += 0.2;