1 | if (live_call()) |
2 | return global.live_result; |
3 | default_generation_speed = room_speed * 1.5; |
4 | generation_speed = room_speed * 1.5; |
5 | preset_positions = [64, 192, 448, 576]; |
6 | instance_create_depth(0, 480, -100, obj_flowey_battle_phase_2_clay_floor); |