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gml_Object_obj_flowey_battle_phase_2_clay_eyedrop_spawner_Step_0

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1
if (live_call())
2
    return global.live_result;
3
randx = irandom_range(0, 3);
4
randy = irandom_range(0, 20);
5
if (generation_speed <= 0)
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{
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    instance_create_depth(preset_positions[randx], randy, obj_flowey_battle_final.depth - 1, obj_flowey_battle_phase_2_clay_eyedrop);
8
    generation_speed = default_generation_speed;
9
}
10
generation_speed--;