1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (step) |
4 |
{ |
5 |
case 1: |
6 |
if (image_alpha < 1) |
7 |
image_alpha += 0.02; |
8 |
if (timer == 0) |
9 |
{ |
10 |
image_index += oscillator; |
11 |
oscillator *= -1; |
12 |
timer = 5; |
13 |
} |
14 |
var colliding_clay = collision_circle(x, y, 50, obj_flowey_battle_phase_2_clay_bullet, false, false); |
15 |
if (colliding_clay != -4) |
16 |
{ |
17 |
with (colliding_clay) |
18 |
instance_destroy(); |
19 |
image_index += 1; |
20 |
grow_count++; |
21 |
} |
22 |
if (grow_count == 15) |
23 |
{ |
24 |
instance_destroy(obj_flowey_battle_phase_2_clay_bullet_generator); |
25 |
instance_destroy(obj_flowey_battle_phase_2_clay_bullet); |
26 |
step++; |
27 |
} |
28 |
timer--; |
29 |
break; |
30 |
case 2: |
31 |
sprite_index = spr_battle_flowey_clay_eye; |
32 |
image_speed = 1; |
33 |
instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_clay_droop_generator); |
34 |
obj_flowey_battle_phase_2_clay_eyedrop_spawner.default_generation_speed = room_speed * 3; |
35 |
step++; |
36 |
oscillator = 0; |
37 |
break; |
38 |
} |