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gml_Object_obj_flowey_battle_phase_2_controller_clay_Create_0

(view raw script w/o annotations or w/e)
1
hp_weakpoint = 10;
2
instance_create_depth(-40, -40, obj_flowey_battle_final.depth - 8, obj_flowey_battle_phase_2_weakpoint);
3
instance_create_depth(0, 0, obj_flowey_battle_final.depth - 10, obj_flowey_battle_phase_2_weakpoint_vines);
4
instance_create_depth(room_width / 2, (room_height / 2) + 50, obj_flowey_battle_final.depth + 1, obj_flowey_battle_phase_2_clay_growing);
5
instance_create_depth(0, 0, -200, obj_flowey_battle_phase_2_clay_bullet_generator);
6
instance_create_depth(0, 0, 0, obj_flowey_battle_phase_2_clay_eyedrop_spawner);