| 1 | if (obj_flowey_battle_phase_2_organic_head.hp_self <= 0 && !destroy_noloop)  | 
    
| 2 | { | 
    
| 3 | destroy_noloop = true;  | 
    
| 4 | instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect);  | 
    
| 5 | if (!alarm[0])  | 
    
| 6 |         alarm[0] = 30; | 
    
| 7 | }  |