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gml_Object_obj_flowey_battle_phase_2_controller_paper_Step_0

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1
if (!instance_exists(obj_flowey_battle_phase_2_paper_weakpoint) && !destroy_noloop)
2
{
3
    instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect);
4
    destroy_noloop = true;
5
    if (!alarm[0])
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        alarm[0] = 30;
gml_Object_obj_flowey_battle_phase_2_controller_paper_Alarm_0.gml

obj_flowey_battle_final.stage_switch = 0; instance_destroy(obj_flowey_battle_paper_ball_spawner); instance_destroy(obj_flowey_battle_paper_ball_thrown_spawner); instance_destroy(obj_flowey_battle_paper_plane_spawner);
7
}