1 | if (!instance_exists(obj_flowey_battle_phase_2_paper_weakpoint) && !destroy_noloop) |
2 | { |
3 | instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect); |
4 | destroy_noloop = true; |
5 | if (!alarm[0]) |
6 | alarm[0] = 30; |
7 | } |