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gml_Object_obj_flowey_battle_phase_2_controller_patchwork_Create_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
instance_create_depth(460, 160, -100, obj_flowey_battle_phase_2_yarn_weakpoint);
4
instance_create_depth(160, 160, -100, obj_flowey_battle_phase_2_yarn_weakpoint);
5
instance_create_depth(192, 384, obj_flowey_battle_final.depth - 1, obj_flowey_battle_phase_2_yarn_hand);
6
alarm[0] = 14;
gml_Object_obj_flowey_battle_phase_2_controller_patchwork_Alarm_0.gml

var hand = instance_create_depth(448, 384, obj_flowey_battle_final.depth - 1, obj_flowey_battle_phase_2_yarn_hand); hand.sprite_index = spr_battle_flowey_yarn_rhand_1;
7
scene = 0;
8
cutscene_timer = 0;
9
hand_spawn_chance_max = 90;
10
hand_spawn_chance_curent = 90;