1 | if (live_call()) |
2 | return global.live_result; |
3 | instance_create_depth(460, 160, -100, obj_flowey_battle_phase_2_yarn_weakpoint); |
4 | instance_create_depth(160, 160, -100, obj_flowey_battle_phase_2_yarn_weakpoint); |
5 | instance_create_depth(192, 384, obj_flowey_battle_final.depth - 1, obj_flowey_battle_phase_2_yarn_hand); |
6 | alarm[0] = 14; |
7 | scene = 0; |
8 | cutscene_timer = 0; |
9 | hand_spawn_chance_max = 90; |
10 | hand_spawn_chance_curent = 90; |