1 | if (live_call()) |
2 | return global.live_result; |
3 | var soul = 1279; |
4 | with (obj_flowey_battle_phase_2_green_petal) |
5 | { |
6 | x = soul.x + lengthdir_x(other.petal_dist, petal_dir); |
7 | y = soul.y + lengthdir_y(other.petal_dist, petal_dir); |
8 | petal_dir += other.spin_speed; |
9 | } |
10 | if (petal_dist > 0) |
11 | petal_dist -= 3; |
12 | else |
13 | instance_destroy(); |