| 1 | event_inherited(); |
| 2 | if (live_call()) |
| 3 | return global.live_result; |
| 4 | if (hp_self <= 0) |
| 5 | { |
| 6 | instance_create(x, y, obj_flowey_battle_phase_2_lowpoly_vspike_dead); |
| 7 | var dir_mul = 360 / bullet_number; |
| 8 | for (var i = 0; i < bullet_number; i++) |
| 9 | { |
| 10 | var bullet = instance_create_depth(x, y, -100, obj_flowey_battle_phase_2_lowpoly_pellet); |
| 11 | bullet.speed = 10; |
| 12 | bullet.direction = (i + 1) * dir_mul; |
| 13 | } |
| 14 | instance_destroy(); |
| 15 | } |
| 16 | if (y > 700) |
| 17 | instance_destroy(); |