| 1 |
x_offset = irandom_range(-1, 1); |
| 2 |
y_offset = irandom_range(-1, 1); |
| 3 |
if (hp_self <= 0 && !destroy_self_noloop) |
| 4 |
{ |
| 5 |
destroy_self_noloop = true; |
| 6 |
obj_flowey_battle_final.stage_switch = 0; |
| 7 |
instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect); |
| 8 |
} |
| 9 |
if (instance_exists(obj_flowey_battle_phase_2_transition)) |
| 10 |
{ |
| 11 |
if (obj_flowey_battle_phase_2_transition.fade_out == true) |
| 12 |
{ |
| 13 |
with (obj_flowey_battle_phase_2_side_vine) |
| 14 |
instance_destroy(); |
| 15 |
instance_destroy(); |
| 16 |
} |
| 17 |
} |
| 18 |
event_inherited(); |