1 |
x_offset = irandom_range(-1, 1); |
2 |
y_offset = irandom_range(-1, 1); |
3 |
if (hp_self <= 0 && !destroy_self_noloop) |
4 |
{ |
5 |
destroy_self_noloop = true; |
6 |
obj_flowey_battle_final.stage_switch = 0; |
7 |
instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect); |
8 |
} |
9 |
if (instance_exists(obj_flowey_battle_phase_2_transition)) |
10 |
{ |
11 |
if (obj_flowey_battle_phase_2_transition.fade_out == true) |
12 |
{ |
13 |
with (obj_flowey_battle_phase_2_side_vine) |
14 |
instance_destroy(); |
15 |
instance_destroy(); |
16 |
} |
17 |
} |
18 |
event_inherited(); |