1 | if (live_call()) |
2 | return global.live_result; |
3 | event_inherited(); |
4 | hurtbox = instance_create_depth(x, y, depth, obj_flowey_battle_phase_2_lowpoly_hurtbox); |
5 | hurtbox.spawner = id; |
6 | speed = 4; |
7 | hp_self = 1; |