1 | draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); |
2 | draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_red, (sin(current_time / 750) * 0.5) + 0.5); |
3 | if (hit_flash == true) |
4 | { |
5 | shader_set(sh_flash); |
6 | draw_sprite_ext(sprite_index, image_index, x + x_offset, y + y_offset, image_xscale, image_yscale, image_angle, c_white, image_alpha); |
7 | shader_reset(); |
8 | } |