| 1 | draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); |
| 2 | draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_red, (sin(current_time / 750) * 0.5) + 0.5); |
| 3 | if (hit_flash == true) |
| 4 | { |
| 5 | shader_set(sh_flash); |
| 6 | draw_sprite_ext(sprite_index, image_index, x + x_offset, y + y_offset, image_xscale, image_yscale, image_angle, c_white, image_alpha); |
| 7 | shader_reset(); |
| 8 | } |