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gml_Object_obj_flowey_battle_phase_2_weakpoint_parent_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
2
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_red, (sin(current_time / 750) * 0.5) + 0.5);
3
if (hit_flash == true)
4
{
5
    shader_set(sh_flash);
6
    draw_sprite_ext(sprite_index, image_index, x + x_offset, y + y_offset, image_xscale, image_yscale, image_angle, c_white, image_alpha);
7
    shader_reset();
8
}