| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (ds_map_find_value(event_data, "event_type") == "sprite event") |
| 4 |
{ |
| 5 |
switch (ds_map_find_value(event_data, "message")) |
| 6 |
{ |
| 7 |
case "spike_spawn": |
| 8 |
for (var i = 0; i < 10; i++) |
| 9 |
{ |
| 10 |
if (weakpoint_position == i) |
| 11 |
{ |
| 12 |
obj_flowey_battle_phase_2_weakpoint.x = spikes[i][0]; |
| 13 |
obj_flowey_battle_phase_2_weakpoint.y = spikes[i][1]; |
| 14 |
obj_flowey_battle_phase_2_weakpoint.image_angle = spikes[i][2]; |
| 15 |
obj_flowey_battle_phase_2_weakpoint.image_speed = 1; |
| 16 |
} |
| 17 |
else |
| 18 |
{ |
| 19 |
with (instance_create_depth(spikes[i][0], spikes[i][1], depth + 1, obj_flowey_battle_phase_2_weakpoint_spikes)) |
| 20 |
image_angle = other.spikes[i][2]; |
| 21 |
} |
| 22 |
} |
| 23 |
break; |
| 24 |
case "vine_pause": |
| 25 |
image_speed = 0; |
| 26 |
break; |
| 27 |
} |
| 28 |
} |