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gml_Object_obj_flowey_battle_phase_2_yarn_hand_shoot_Create_0

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if (live_call())
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    return global.live_result;
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if (x > 320)
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{
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    direction = 180;
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    sprite_index = spr_battle_flowey_yarn_rhand_2;
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}
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scene = 0;
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cutscene_timer = 0;
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shoot_delay = 1.5;
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image_alpha = 0;
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image_speed = 0;