if live_call()
return global.live_result;
audio_play_sound(snd_flowey_glitch_yellow, 1, 0)
alarm[0] = 3gml_Object_obj_flowey_battle_screen_glitch_attack_switch_Alarm_0.gmlif live_call() return global.live_result; application_surface_draw_enable(true) instance_destroy()