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gml_Object_obj_flowey_battle_screen_glitch_ending_Create_0

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1
if (live_call())
2
    return global.live_result;
3
audio_play_sound(snd_flowey_glitch_yellow, 1, 0);
4
alarm[0] = 15;
gml_Object_obj_flowey_battle_screen_glitch_ending_Alarm_0.gml

if (live_call()) return global.live_result; application_surface_draw_enable(true); instance_destroy();
5
noise_alpha = 0;
6
noise_timer = 0;
7
noise_timer_max = 3;