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gml_Object_obj_flowey_battle_screen_glitch_ending_Draw_64

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
display_set_gui_size(-1, -1);
4
application_surface_draw_enable(false);
5
var app_surf_height = surface_get_height(application_surface);
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var app_surf_width = surface_get_width(application_surface);
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var screen_parts = 8;
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var part_height = app_surf_height / screen_parts;
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var part_width = app_surf_width / screen_parts;
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for (var i = 0; i < screen_parts; i++)
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{
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    for (var j = 0; j < screen_parts; j++)
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        draw_surface_part_ext(application_surface, j * part_width, i * part_height, part_width, part_height, j * part_width, i * part_height, random_range(0.5, 1.5), random_range(0.5, 1.5), 16777215, 1);
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}
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screen_parts = 6;
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for (var i = 0; i < screen_parts; i++)
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{
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    for (var j = 0; j < screen_parts; j++)
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        draw_surface_part_ext(application_surface, irandom_range(0, 320), irandom_range(0, 240), irandom_range(0, 320), irandom_range(0, 240), irandom_range(0, 640), irandom_range(0, 480), 1, 1, 16777215, 1);
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}
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display_set_gui_size(320, 240);
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draw_set_alpha(noise_alpha);
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draw_sprite_tiled(spr_flowey_battle_noise, 0, 0, 0);
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draw_set_alpha(1);