| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
display_set_gui_size(-1, -1); |
| 4 |
application_surface_draw_enable(false); |
| 5 |
var app_surf_height = surface_get_height(application_surface); |
| 6 |
var app_surf_width = surface_get_width(application_surface); |
| 7 |
var screen_parts = 8; |
| 8 |
var part_height = app_surf_height / screen_parts; |
| 9 |
var part_width = app_surf_width / screen_parts; |
| 10 |
for (var i = 0; i < screen_parts; i++) |
| 11 |
{ |
| 12 |
for (var j = 0; j < screen_parts; j++) |
| 13 |
draw_surface_part_ext(application_surface, j * part_width, i * part_height, part_width, part_height, j * part_width, i * part_height, random_range(0.5, 1.5), random_range(0.5, 1.5), 16777215, 1); |
| 14 |
} |
| 15 |
screen_parts = 6; |
| 16 |
for (var i = 0; i < screen_parts; i++) |
| 17 |
{ |
| 18 |
for (var j = 0; j < screen_parts; j++) |
| 19 |
draw_surface_part_ext(application_surface, irandom_range(0, 320), irandom_range(0, 240), irandom_range(0, 320), irandom_range(0, 240), irandom_range(0, 640), irandom_range(0, 480), 1, 1, 16777215, 1); |
| 20 |
} |
| 21 |
display_set_gui_size(320, 240); |
| 22 |
draw_set_alpha(noise_alpha); |
| 23 |
draw_sprite_tiled(spr_flowey_battle_noise, 0, 0, 0); |
| 24 |
draw_set_alpha(1); |