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gml_Object_obj_flowey_battle_screen_glitch_fight_Create_0

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1
if (live_call())
2
    return global.live_result;
3
alarm[0] = 3;
gml_Object_obj_flowey_battle_screen_glitch_fight_Alarm_0.gml

if (live_call()) return global.live_result; application_surface_draw_enable(true); instance_destroy();