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gml_Object_obj_flowey_flashback_room_final_controller_Create_0

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1
if (live_call())
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    return global.live_result;
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layer_list = ds_list_create();
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ds_list_add(layer_list, "The_Ruins", "Dark_Ruins", "Waterfall", "The_Dunes", "Hotland", "The_Steamworks", "New_Home", "True_Lab");
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layer_remove_x_next = 312;
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layer_remove_x_inc = 312;
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scene = 0;
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cutscene_timer = 0;
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fade_out = false;
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draw_alpha = 0;
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draw_alpha_white = 1;
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with (instance_create(0, 0, obj_flowey_battle_ow_controller))
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    spawn_vines = false;
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depth = -10;
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obj_pl.image_alpha = 0;
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scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() { global.cutscene = false; obj_pl.alarm[0] = 1; }
();