1 | if (live_call()) |
2 | return global.live_result; |
3 | draw_set_color(c_black); |
4 | draw_set_alpha(draw_alpha); |
5 | draw_rectangle(0, 0, room_width, room_height, false); |
6 | draw_set_alpha(1); |
7 | with (obj_pl) |
8 | { |
9 | if (image_alpha > 0) |
10 | draw_self(); |
11 | } |
12 | with (obj_player_npc) |
13 | draw_self(); |
14 | draw_set_color(c_white); |
15 | draw_set_alpha(draw_alpha_white); |
16 | draw_rectangle(0, 0, room_width, room_height, false); |
17 | draw_set_alpha(1); |