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gml_Object_obj_flowey_flashback_room_final_controller_Draw_0

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1
if (live_call())
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    return global.live_result;
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draw_set_color(c_black);
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draw_set_alpha(draw_alpha);
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draw_rectangle(0, 0, room_width, room_height, false);
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draw_set_alpha(1);
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with (obj_pl)
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{
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    if (image_alpha > 0)
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        draw_self();
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}
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with (obj_player_npc)
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    draw_self();
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draw_set_color(c_white);
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draw_set_alpha(draw_alpha_white);
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draw_rectangle(0, 0, room_width, room_height, false);
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draw_set_alpha(1);