| 1 | if (live_call())  | 
    
| 2 | return global.live_result;  | 
    
| 3 | draw_set_color(c_black);  | 
    
| 4 | draw_set_alpha(draw_alpha);  | 
    
| 5 | draw_rectangle(0, 0, room_width, room_height, false);  | 
    
| 6 | draw_set_alpha(1);  | 
    
| 7 | with (obj_pl)  | 
    
| 8 | { | 
    
| 9 | if (image_alpha > 0)  | 
    
| 10 | draw_self();  | 
    
| 11 | }  | 
    
| 12 | with (obj_player_npc)  | 
    
| 13 | draw_self();  | 
    
| 14 | draw_set_color(c_white);  | 
    
| 15 | draw_set_alpha(draw_alpha_white);  | 
    
| 16 | draw_rectangle(0, 0, room_width, room_height, false);  | 
    
| 17 | draw_set_alpha(1);  |