1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (room == rm_battle_flashback_final) |
4 |
{ |
5 |
if (draw_alpha_white > 0) |
6 |
{ |
7 |
draw_alpha_white -= 0.05; |
8 |
exit; |
9 |
} |
10 |
else if (instance_exists(obj_flowey_battle_ow_controller)) |
11 |
{ |
12 |
obj_flowey_battle_ow_controller.spawn_vines = true; |
13 |
} |
14 |
if (obj_pl.x >= layer_remove_x_next) |
15 |
{ |
16 |
layer_remove_x_next += layer_remove_x_inc; |
17 |
instance_create_depth(0, 0, -9999, obj_flowey_battle_screen_glitch); |
18 |
if (ds_list_size(layer_list) > 1) |
19 |
{ |
20 |
layer_set_visible(ds_list_find_value(layer_list, 0), false); |
21 |
layer_set_visible(ds_list_find_value(layer_list, 1), true); |
22 |
ds_list_delete(layer_list, 0); |
23 |
} |
24 |
else |
25 |
{ |
26 |
fade_out = true; |
27 |
layer_remove_x_next = 999999; |
28 |
} |
29 |
} |
30 |
if (fade_out == true) |
31 |
{ |
32 |
draw_alpha += 0.016666666666666666; |
33 |
if (draw_alpha >= 2) |
34 |
{ |
35 |
if (!instance_exists(obj_player_npc) && scene == 0) |
36 |
{ |
37 |
scene++; |
38 |
var actor_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
39 |
with (actor_clover) |
40 |
{ |
41 |
action_sprite = true; |
42 |
if (obj_pl.is_sprinting) |
43 |
{ |
44 |
sprite_index = spr_pl_run_right; |
45 |
image_speed = 0.3; |
46 |
} |
47 |
else |
48 |
{ |
49 |
sprite_index = spr_pl_right; |
50 |
image_speed = 0.2; |
51 |
} |
52 |
} |
53 |
} |
54 |
} |
55 |
} |
56 |
if (obj_pl.x < 2496) |
57 |
{ |
58 |
audio_sound_gain(global.battle_music, 1 - (obj_pl.x / 2496), 1); |
59 |
} |
60 |
else |
61 |
{ |
62 |
audio_stop_sound(global.battle_music); |
63 |
obj_flowey_battle_ow_controller.spawn_vines = false; |
64 |
obj_flowey_battle_ow_controller.persistent = true; |
65 |
} |
66 |
} |
67 |
switch (scene) |
68 |
{ |
69 |
case 1: |
70 |
if (abs(175 - obj_player_npc.y) > 10) |
71 |
obj_player_npc.y += (sign(175 - obj_pl.y) * 3); |
72 |
cutscene_wait(2); |
73 |
break; |
74 |
case 2: |
75 |
var msg = instance_create_depth(0, 0, -999, obj_dialogue_flowey_distant); |
76 |
with (msg) |
77 |
{ |
78 |
message[0] = "* Clover?"; |
79 |
message[1] = "* Where did you go, buddy?"; |
80 |
message[2] = "* Get b a c k h e r e "; |
81 |
} |
82 |
scene++; |
83 |
break; |
84 |
case 3: |
85 |
if (!global.dialogue_open) |
86 |
cutscene_advance(); |
87 |
break; |
88 |
case 4: |
89 |
cutscene_wait(1); |
90 |
break; |
91 |
case 5: |
92 |
obj_player_npc.persistent = true; |
93 |
persistent = true; |
94 |
room = rm_battle_flashback_final_2; |
95 |
global.player_can_run = false; |
96 |
obj_player_npc.x = 160; |
97 |
obj_player_npc.action_sprite = false; |
98 |
draw_alpha = 0; |
99 |
fade_out = false; |
100 |
scene++; |
101 |
break; |
102 |
case 6: |
103 |
cutscene_npc_walk(1168, 800, obj_player_npc.y, 3, "x", "right"); |
104 |
break; |
105 |
case 7: |
106 |
cutscene_wait(1); |
107 |
break; |
108 |
case 8: |
109 |
cutscene_camera_move(850, obj_player_npc.y, 1); |
110 |
break; |
111 |
case 9: |
112 |
cutscene_wait(1); |
113 |
break; |
114 |
case 10: |
115 |
instance_destroy(obj_flowey_1_controller_base); |
116 |
cutscene_end(); |
117 |
break; |
118 |
} |