1 |
script_execute(scr_depth, 0, 0, 0, 0, 0); |
2 |
obj_pl.state = scr_frozen_state; |
3 |
if (global.route != 3) |
4 |
{ |
5 |
if (waiter == 1) |
6 |
{ |
7 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
8 |
with (msg) |
9 |
{ |
10 |
sndfnt = 96; |
11 |
message[0] = "* Howdy!"; |
12 |
message[1] = "* Congratulations on being# rid of those old ruins# for good!"; |
13 |
message[2] = "* You couldn't even go# back if you wanted# to now!"; |
14 |
message[3] = "* Isn't the thought of# fresh air exciting?"; |
15 |
message[4] = "* Well, don't get ahead# of yourself."; |
16 |
message[5] = "* You're still in the# Underground."; |
17 |
message[6] = "* We won't be anywhere# near your fancy Surface# air for a while!"; |
18 |
message[7] = "* Now, let's get moving# before my petals freeze."; |
19 |
message[8] = "* Hop to it, bud!"; |
20 |
prt[0] = 348; |
21 |
prt[1] = 357; |
22 |
prt[2] = 347; |
23 |
prt[3] = 352; |
24 |
prt[4] = 348; |
25 |
prt[5] = 348; |
26 |
prt[6] = 348; |
27 |
prt[7] = 348; |
28 |
prt[8] = 348; |
29 |
} |
30 |
waiter = 2; |
31 |
} |
32 |
if (waiter == 2 && !instance_exists(obj_dialogue)) |
33 |
{ |
34 |
timer = 30; |
35 |
waiter = 3; |
36 |
} |
37 |
if (waiter == 4) |
38 |
{ |
39 |
if (!instance_exists(obj_dialogue)) |
40 |
msg = instance_create(x, y, obj_dialogue); |
41 |
with (msg) |
42 |
{ |
43 |
sndfnt = 96; |
44 |
message[0] = "* Actually, what was your# name again?"; |
45 |
message[1] = "* It isn't bud."; |
46 |
message[2] = "* It's... Gun... hat...?"; |
47 |
prt[0] = 348; |
48 |
prt[1] = 352; |
49 |
prt[2] = 348; |
50 |
ch_msg = 2; |
51 |
ch[1] = "It's\nClover"; |
52 |
ch[2] = "That's\nRight"; |
53 |
if (outcome == 1 && message_current == 2) |
54 |
{ |
55 |
message[3] = "* Clover."; |
56 |
prt[3] = 347; |
57 |
other.choice = 2; |
58 |
other.waiter = 6; |
59 |
} |
60 |
else if (outcome == 2 && message_current == 2) |
61 |
{ |
62 |
message[3] = "* It is?"; |
63 |
prt[3] = 352; |
64 |
other.choice = 1; |
65 |
other.waiter = 6; |
66 |
} |
67 |
} |
68 |
} |
69 |
if (waiter == 6 && !instance_exists(obj_dialogue)) |
70 |
{ |
71 |
if (timer == -1) |
72 |
timer = 30; |
73 |
} |
74 |
if (waiter == 7) |
75 |
{ |
76 |
if (!instance_exists(obj_dialogue)) |
77 |
msg = instance_create(x, y, obj_dialogue); |
78 |
with (msg) |
79 |
{ |
80 |
if (other.choice == 1) |
81 |
{ |
82 |
sndfnt = 96; |
83 |
message[0] = "* Well, Gun-hat.# Enough talk."; |
84 |
message[1] = "* See ya."; |
85 |
prt[0] = 352; |
86 |
prt[1] = 348; |
87 |
global.snowdin_flag[15] = 2; |
88 |
} |
89 |
else if (other.choice == 2) |
90 |
{ |
91 |
sndfnt = 96; |
92 |
message[0] = "* Nice name there."; |
93 |
message[1] = "* I thought I was the# only flower around here."; |
94 |
message[2] = "* Well then, 'Clover.'# Let's get a move on."; |
95 |
message[3] = "* I'll see you up ahead,# hopefully somewhere# warmer."; |
96 |
prt[0] = 347; |
97 |
prt[1] = 348; |
98 |
prt[2] = 348; |
99 |
prt[3] = 347; |
100 |
global.snowdin_flag[15] = 1; |
101 |
} |
102 |
} |
103 |
waiter = 8; |
104 |
} |
105 |
} |
106 |
else if (global.route == 3) |
107 |
{ |
108 |
if (waiter == 1) |
109 |
{ |
110 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
111 |
with (msg) |
112 |
{ |
113 |
sndfnt = 96; |
114 |
message[0] = "* Howdy!"; |
115 |
message[1] = "* Enjoying the scenery?"; |
116 |
message[2] = "* Before you continue, I# just wanted to let you# know."; |
117 |
message[3] = "* No one from out here# really goes in the# Ruins."; |
118 |
message[4] = "* Now that we're out here,# well, how should I put# it?"; |
119 |
message[5] = "* No one will ever notice# a few missing monsters# and a little extra dust."; |
120 |
message[6] = "* All your actions up# 'til now, they're as# good as sealed away."; |
121 |
message[7] = "* Our little secret."; |
122 |
message[8] = "* So, if you want, you# could change everything# right now."; |
123 |
message[9] = "* Run around the rest of# the Underground like# nothing happened."; |
124 |
message[10] = "* Just remember, killing# some lonely ruins# residents was one thing."; |
125 |
message[11] = "* But you're outside now# pal."; |
126 |
message[12] = "* There's no erasing# anymore, so think# carefully."; |
127 |
prt[0] = 348; |
128 |
prt[1] = 348; |
129 |
prt[2] = 347; |
130 |
prt[3] = 348; |
131 |
prt[4] = 348; |
132 |
prt[5] = 348; |
133 |
prt[6] = 348; |
134 |
prt[7] = 349; |
135 |
prt[8] = 348; |
136 |
prt[9] = 347; |
137 |
prt[10] = 348; |
138 |
prt[11] = 348; |
139 |
prt[12] = 348; |
140 |
} |
141 |
timer = 30; |
142 |
waiter++; |
143 |
} |
144 |
if (waiter == 2 && !global.dialogue_open) |
145 |
{ |
146 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
147 |
exit; |
148 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
149 |
with (msg) |
150 |
{ |
151 |
sndfnt = 96; |
152 |
message[0] = "* Or don't, 'cause that# sounds boring."; |
153 |
message[1] = "* Whatever you pick, I'm# rootin' for ya, pal!"; |
154 |
prt[0] = 349; |
155 |
prt[1] = 348; |
156 |
} |
157 |
if (!global.dialogue_open) |
158 |
waiter = 8; |
159 |
} |
160 |
} |
161 |
if (waiter == 8 && !instance_exists(obj_dialogue)) |
162 |
{ |
163 |
image_index = 0; |
164 |
sprite_index = spr_floweyleave; |
165 |
image_speed = 0.2; |
166 |
waiter = 9; |
167 |
} |
168 |
if (waiter == 9 && image_index >= (image_number - 1)) |
169 |
{ |
170 |
instance_destroy(); |
171 |
instance_create(x, y, obj_determination); |
172 |
scr_cutscene_end(); |
173 |
global.snowdin_flag[0] = 1; |
174 |
} |
175 |
if (global.route == 3) |
176 |
exit; |
177 |
if (timer > 0) |
178 |
{ |
179 |
timer--; |
180 |
} |
181 |
else if (timer == 0) |
182 |
{ |
183 |
if (waiter == 6) |
184 |
waiter = 7; |
185 |
else |
186 |
waiter = 4; |
187 |
timer = -1; |
188 |
} |
189 |
if (instance_exists(obj_dialogue) && obj_dialogue.sndfnt == 96) |
190 |
{ |
191 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
192 |
{ |
193 |
image_speed = 0; |
194 |
image_index = 0; |
195 |
} |
196 |
else |
197 |
{ |
198 |
image_speed = 0.2; |
199 |
} |
200 |
} |