1 |
if (instance_exists(obj_dialogue) && obj_dialogue.sndfnt == 96) |
2 |
{ |
3 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
4 |
{ |
5 |
image_speed = 0; |
6 |
image_index = 0; |
7 |
} |
8 |
else |
9 |
{ |
10 |
image_speed = 0.2; |
11 |
} |
12 |
} |
13 |
switch (scene) |
14 |
{ |
15 |
case 1: |
16 |
image_speed = 0.2; |
17 |
image_alpha = 1; |
18 |
scene++; |
19 |
break; |
20 |
case 2: |
21 |
if (on_animation_end()) |
22 |
{ |
23 |
sprite_index = spr_flowey; |
24 |
image_speed = 0; |
25 |
timer = 15; |
26 |
scene++; |
27 |
} |
28 |
break; |
29 |
case 3: |
30 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
31 |
exit; |
32 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
33 |
with (msg) |
34 |
{ |
35 |
sndfnt = 96; |
36 |
message[0] = "* Wowie, what a day!"; |
37 |
message[1] = "* Congrats, pal."; |
38 |
message[2] = "* You beat your first# Royal Guard."; |
39 |
message[3] = "* Though, I'm not sure# how she got promoted# past feather-duster."; |
40 |
message[4] = "* Have to give her some# credit though,"; |
41 |
message[5] = "* This boat looks like# your ticket out of the# cold."; |
42 |
message[6] = "* If you follow this# current..."; |
43 |
message[7] = "* You'll be living it up# in Hotland before you# know it."; |
44 |
message[8] = "* Now there's no time to# waste."; |
45 |
prt[0] = 348; |
46 |
prt[1] = 349; |
47 |
prt[2] = 349; |
48 |
prt[3] = 347; |
49 |
prt[4] = 348; |
50 |
prt[5] = 347; |
51 |
prt[6] = 348; |
52 |
prt[7] = 348; |
53 |
prt[8] = 348; |
54 |
if (global.snowdin_flag[15] == 1) |
55 |
{ |
56 |
message[9] = "* See you later,# Clover!"; |
57 |
prt[9] = 348; |
58 |
other.timer = 15; |
59 |
other.scene = 6; |
60 |
} |
61 |
else |
62 |
{ |
63 |
message[9] = "* See you later,# Gun-hat!"; |
64 |
prt[9] = 349; |
65 |
other.timer = 30; |
66 |
other.scene = 4; |
67 |
} |
68 |
} |
69 |
break; |
70 |
case 4: |
71 |
if (global.dialogue_open || !scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
72 |
exit; |
73 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
74 |
with (msg) |
75 |
{ |
76 |
sndfnt = 96; |
77 |
message[0] = "* Okay, I've been# thinking. "; |
78 |
message[1] = "* Gun-hat can't be your# real name."; |
79 |
message[2] = "* You can't pull one over# on old Flowey."; |
80 |
prt[0] = 348; |
81 |
prt[1] = 347; |
82 |
prt[2] = 3251; |
83 |
} |
84 |
if (!global.dialogue_open) |
85 |
{ |
86 |
timer = 30; |
87 |
scene++; |
88 |
} |
89 |
break; |
90 |
case 5: |
91 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
92 |
exit; |
93 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
94 |
with (msg) |
95 |
{ |
96 |
sndfnt = 96; |
97 |
message[0] = "* Whatever your real name# is,"; |
98 |
message[1] = "* I've decided I don't# care."; |
99 |
message[2] = "* Just know, friends# shouldn't do that to one# another."; |
100 |
message[3] = "* I wouldn't do that to# you, now would I,# Clover?"; |
101 |
prt[0] = 348; |
102 |
prt[1] = 349; |
103 |
prt[2] = 349; |
104 |
prt[3] = 3251; |
105 |
} |
106 |
if (!global.dialogue_open) |
107 |
{ |
108 |
timer = 30; |
109 |
scene++; |
110 |
} |
111 |
break; |
112 |
case 6: |
113 |
if (global.dialogue_open == true || !scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
114 |
exit; |
115 |
sprite_index = spr_floweyleave; |
116 |
image_speed = 0.2; |
117 |
scene++; |
118 |
break; |
119 |
case 7: |
120 |
if (!on_animation_end()) |
121 |
exit; |
122 |
image_speed = 0; |
123 |
instance_destroy(); |
124 |
global.snowdin_flag[14] = 2; |
125 |
scr_cutscene_end(); |
126 |
audio_sound_gain(obj_radio.current_song, 1, 500); |
127 |
break; |
128 |
} |