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gml_Object_obj_flowey_world_controller_Draw_0

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1
if (live_call())
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    return global.live_result;
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if (room == rm_flashback_03)
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{
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    shader_set(sh_yellow);
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    if (instance_exists(obj_player_npc))
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        draw_sprite(obj_player_npc.sprite_index, obj_player_npc.image_index, obj_player_npc.x, obj_player_npc.y);
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    shader_reset();
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}
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draw_set_alpha(overlay_alpha);
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var xx = camera_get_view_x(view_camera[0]);
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var yy = camera_get_view_y(view_camera[0]);
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draw_set_color(c_black);
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draw_rectangle(xx, yy, xx + 640, yy + 480, false);
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draw_set_alpha(1);
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draw_set_alpha(white_overlay_alpha);
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xx = camera_get_view_x(view_camera[0]);
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yy = camera_get_view_y(view_camera[0]);
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draw_set_color(c_white);
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draw_rectangle(xx, yy, xx + 640, yy + 480, false);
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draw_set_alpha(1);
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if (instance_exists(obj_heart_flowey_battle_dummy) && surface_exists(battle_surf))
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{
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    surface_set_target(battle_surf);
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    with (obj_heart_flowey_battle_dummy)
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    {
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        draw_clear_alpha(c_black, 0);
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        draw_sprite(sprite_index, image_index, x, y);
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    }
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    surface_reset_target();
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    draw_surface_ext(battle_surf, 0, 0, 0.5, 0.5, 0, c_white, 1);
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}