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gml_Object_obj_flowey_world_stalagmites_Alarm_0

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image_speed = 1;
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active = false;
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var play_sound = true;
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with (obj_flowey_world_stalagmites)
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{
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    if (sound_playing == true)
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        play_sound = false;
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}
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if (play_sound == true)
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{
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    audio_play_sound(snd_undertale_spearrise, 1, 0);
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    sound_playing = true;
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}
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alarm[2] = 5;