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gml_Object_obj_fmartlet_2_spawner_blocks_2_Step_0

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1
if (live_call())
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    return global.live_result;
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var battle_box = 3154;
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switch (attack_tick)
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{
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    case 30:
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        instance_create_depth(battle_box.bbox_left - 160, battle_box.y, -100, obj_fmartlet_star_big);
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        break;
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    case 100:
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        instance_create_depth(battle_box.bbox_right + 200, battle_box.y - 40, -100, obj_fmartlet_star_big);
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        break;
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    case 180:
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        instance_create_depth(battle_box.bbox_left - 180, battle_box.y + 40, -100, obj_fmartlet_star_big);
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        break;
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    case 280:
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        instance_create_depth(battle_box.x, battle_box.bbox_top - 180, -100, obj_fmartlet_star_big);
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        break;
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    case 360:
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        instance_create_depth(battle_box.bbox_left - 200, battle_box.y + 40, -100, obj_fmartlet_star_big);
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        break;
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    case 560:
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        instance_destroy();
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        break;
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}
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attack_tick += 1;