| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
switch (attack_tick) |
| 5 |
{ |
| 6 |
case 30: |
| 7 |
instance_create_depth(battle_box.bbox_left - 160, battle_box.y, -100, obj_fmartlet_star_big); |
| 8 |
break; |
| 9 |
case 100: |
| 10 |
instance_create_depth(battle_box.bbox_right + 200, battle_box.y - 40, -100, obj_fmartlet_star_big); |
| 11 |
break; |
| 12 |
case 180: |
| 13 |
instance_create_depth(battle_box.bbox_left - 180, battle_box.y + 40, -100, obj_fmartlet_star_big); |
| 14 |
break; |
| 15 |
case 280: |
| 16 |
instance_create_depth(battle_box.x, battle_box.bbox_top - 180, -100, obj_fmartlet_star_big); |
| 17 |
break; |
| 18 |
case 360: |
| 19 |
instance_create_depth(battle_box.bbox_left - 200, battle_box.y + 40, -100, obj_fmartlet_star_big); |
| 20 |
break; |
| 21 |
case 560: |
| 22 |
instance_destroy(); |
| 23 |
break; |
| 24 |
} |
| 25 |
attack_tick += 1; |