1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
switch (attack_tick) |
5 |
{ |
6 |
case 30: |
7 |
instance_create_depth(battle_box.bbox_left - 160, battle_box.y, -100, obj_fmartlet_star_big); |
8 |
break; |
9 |
case 100: |
10 |
instance_create_depth(battle_box.bbox_right + 200, battle_box.y - 40, -100, obj_fmartlet_star_big); |
11 |
break; |
12 |
case 180: |
13 |
instance_create_depth(battle_box.bbox_left - 180, battle_box.y + 40, -100, obj_fmartlet_star_big); |
14 |
break; |
15 |
case 280: |
16 |
instance_create_depth(battle_box.x, battle_box.bbox_top - 180, -100, obj_fmartlet_star_big); |
17 |
break; |
18 |
case 360: |
19 |
instance_create_depth(battle_box.bbox_left - 200, battle_box.y + 40, -100, obj_fmartlet_star_big); |
20 |
break; |
21 |
case 560: |
22 |
instance_destroy(); |
23 |
break; |
24 |
} |
25 |
attack_tick += 1; |