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gml_Object_obj_fmartlet_2_spawner_blocks_4_Create_0

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1
if (live_call())
2
    return global.live_result;
3
attack_tick = 0;
4
scene = 0;
5
cutscene_timer = 0;
6
block_speed = 5;
7
hint_draw = false;
8
hint_alpha = 0;
9
bbox_overlay_alpha = 1;
10
depth = obj_heart_battle_fighting_parent.depth + 1;