1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (attack_tick) |
4 |
{ |
5 |
case 30: |
6 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
7 |
attack_instance.attack_delay = 10; |
8 |
break; |
9 |
case 60: |
10 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
11 |
attack_instance.image_xscale = -1; |
12 |
attack_instance.attack_delay = 10; |
13 |
break; |
14 |
case 100: |
15 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
16 |
attack_instance.attack_delay = 3; |
17 |
break; |
18 |
case 115: |
19 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
20 |
attack_instance.image_xscale = -1; |
21 |
attack_instance.attack_delay = 3; |
22 |
break; |
23 |
case 130: |
24 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
25 |
attack_instance.attack_delay = 3; |
26 |
break; |
27 |
case 150: |
28 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
29 |
attack_instance.attack_delay = 40; |
30 |
break; |
31 |
case 180: |
32 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
33 |
attack_instance.image_xscale = -1; |
34 |
attack_instance.attack_delay = 1; |
35 |
break; |
36 |
case 220: |
37 |
instance_destroy(); |
38 |
break; |
39 |
} |
40 |
attack_tick += 1; |