1 | if (live_call()) |
2 | return global.live_result; |
3 | attack_tick = 0; |
4 | scene = 0; |
5 | cutscene_timer = 0; |
6 | hint_draw = false; |
7 | hint_alpha = 0; |
8 | block_vspeed = 6; |
9 | bbox_overlay_alpha = 1; |
10 | depth = obj_heart_battle_fighting_parent.depth + 1; |