| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | attack_tick = 0; |
| 4 | scene = 0; |
| 5 | cutscene_timer = 0; |
| 6 | hint_draw = false; |
| 7 | hint_alpha = 0; |
| 8 | block_vspeed = 6; |
| 9 | bbox_overlay_alpha = 1; |
| 10 | depth = obj_heart_battle_fighting_parent.depth + 1; |