1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
switch (attack_tick) |
5 |
{ |
6 |
case 30: |
7 |
if (!instance_exists(obj_battle_enemy_attack_martlet_ff_2_final_checker)) |
8 |
{ |
9 |
var spawner = instance_create_depth(320, 320, -100, obj_battle_enemy_attack_martlet_ff_2_final_checker); |
10 |
spawner.feather_angle_total_max = 240; |
11 |
} |
12 |
break; |
13 |
case 60: |
14 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
15 |
attack_instance.image_xscale = -1; |
16 |
attack_instance.attack_delay = 5; |
17 |
break; |
18 |
case 90: |
19 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
20 |
attack_instance.attack_delay = 5; |
21 |
break; |
22 |
case 105: |
23 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
24 |
attack_instance.image_xscale = -1; |
25 |
attack_instance.image_yscale = -1; |
26 |
attack_instance.attack_delay = 5; |
27 |
break; |
28 |
case 145: |
29 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
30 |
attack_instance.attack_delay = 5; |
31 |
break; |
32 |
case 160: |
33 |
var attack_instance = instance_create_depth(battle_box.bbox_left - 40, battle_box.y, -100, obj_martlet_attack_splitting_feather); |
34 |
attack_instance.x_target_override = battle_box.x; |
35 |
attack_instance.y_target_override = battle_box.bbox_top + 20; |
36 |
break; |
37 |
case 180: |
38 |
var attack_instance = instance_create_depth(battle_box.bbox_right + 40, battle_box.y, -100, obj_martlet_attack_splitting_feather); |
39 |
attack_instance.x_target_override = battle_box.x; |
40 |
attack_instance.y_target_override = battle_box.bbox_bottom - 20; |
41 |
break; |
42 |
case 230: |
43 |
instance_destroy(); |
44 |
break; |
45 |
} |
46 |
attack_tick += 1; |