1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
switch (attack_tick) |
5 |
{ |
6 |
case 30: |
7 |
var attack_instance = instance_create_depth(battle_box.bbox_right + 30, battle_box.bbox_top - 20, -100, obj_martlet_attack_splitting_feather); |
8 |
attack_instance.x_target_override = battle_box.bbox_left + 15; |
9 |
attack_instance.y_target_override = battle_box.bbox_top + 20; |
10 |
break; |
11 |
case 45: |
12 |
var attack_instance = instance_create_depth(battle_box.bbox_left - 30, battle_box.y, -100, obj_martlet_attack_splitting_feather); |
13 |
attack_instance.x_target_override = battle_box.bbox_right - 20; |
14 |
attack_instance.y_target_override = battle_box.y; |
15 |
break; |
16 |
case 60: |
17 |
var attack_instance = instance_create_depth(battle_box.bbox_right + 30, battle_box.bbox_bottom + 20, -100, obj_martlet_attack_splitting_feather); |
18 |
attack_instance.x_target_override = battle_box.bbox_left + 30; |
19 |
attack_instance.y_target_override = battle_box.bbox_bottom - 20; |
20 |
break; |
21 |
case 80: |
22 |
var meteor = instance_create_depth(battle_box.bbox_right + 60, battle_box.bbox_top - 240, -100, obj_fmartlet_meteor); |
23 |
meteor.hspeed = -7; |
24 |
break; |
25 |
case 100: |
26 |
var attack_instance = instance_create_depth(battle_box.bbox_left + 30, battle_box.bbox_bottom + 20, -100, obj_martlet_attack_splitting_feather); |
27 |
attack_instance.x_target_override = battle_box.bbox_right - 20; |
28 |
attack_instance.y_target_override = battle_box.bbox_top + 20; |
29 |
break; |
30 |
case 110: |
31 |
var meteor = instance_create_depth(battle_box.bbox_left - 70, battle_box.bbox_bottom + 20, -100, obj_fmartlet_meteor); |
32 |
meteor.hspeed = 4; |
33 |
meteor.vspeed = -22; |
34 |
break; |
35 |
case 115: |
36 |
var attack_instance = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 20, -100, obj_martlet_attack_splitting_feather); |
37 |
attack_instance.x_target_override = battle_box.x; |
38 |
attack_instance.y_target_override = battle_box.bbox_top + 20; |
39 |
break; |
40 |
case 130: |
41 |
var attack_instance = instance_create_depth(battle_box.bbox_right - 30, battle_box.bbox_bottom + 20, -100, obj_martlet_attack_splitting_feather); |
42 |
attack_instance.x_target_override = battle_box.bbox_left + 20; |
43 |
attack_instance.y_target_override = battle_box.bbox_top + 20; |
44 |
break; |
45 |
case 185: |
46 |
var attack_instance = instance_create_depth(battle_box.bbox_left - 20, battle_box.bbox_top - 20, -100, obj_martlet_attack_splitting_feather); |
47 |
attack_instance.x_target_override = battle_box.bbox_right - 20; |
48 |
attack_instance.y_target_override = battle_box.bbox_bottom - 20; |
49 |
break; |
50 |
case 197: |
51 |
var attack_instance = instance_create_depth(battle_box.bbox_right + 20, battle_box.bbox_top - 20, -100, obj_martlet_attack_splitting_feather); |
52 |
attack_instance.x_target_override = battle_box.x; |
53 |
attack_instance.y_target_override = battle_box.y; |
54 |
break; |
55 |
case 209: |
56 |
var attack_instance = instance_create_depth(battle_box.bbox_right + 20, battle_box.bbox_bottom + 20, -100, obj_martlet_attack_splitting_feather); |
57 |
attack_instance.x_target_override = battle_box.bbox_left + 20; |
58 |
attack_instance.y_target_override = battle_box.bbox_top + 20; |
59 |
break; |
60 |
case 260: |
61 |
instance_destroy(); |
62 |
break; |
63 |
} |
64 |
attack_tick += 1; |