1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
switch (attack_tick) |
5 |
{ |
6 |
case 30: |
7 |
var scratch_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
8 |
scratch_instance.attack_delay = 10; |
9 |
break; |
10 |
case 45: |
11 |
var scratch_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
12 |
scratch_instance.image_xscale = -1; |
13 |
scratch_instance.attack_delay = 15; |
14 |
break; |
15 |
case 65: |
16 |
var scratch_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
17 |
scratch_instance.image_yscale = -1; |
18 |
scratch_instance.attack_delay = 20; |
19 |
break; |
20 |
case 35: |
21 |
var attack_instance = instance_create_depth(battle_box.x, battle_box.bbox_top - 20, -100, obj_martlet_attack_splitting_feather); |
22 |
attack_instance.x_target_override = battle_box.x; |
23 |
attack_instance.y_target_override = battle_box.y; |
24 |
break; |
25 |
case 80: |
26 |
var attack_instance = instance_create_depth(battle_box.bbox_left - 20, battle_box.y, -100, obj_martlet_attack_splitting_feather); |
27 |
attack_instance.x_target_override = battle_box.bbox_right - 20; |
28 |
attack_instance.y_target_override = battle_box.y; |
29 |
break; |
30 |
case 98: |
31 |
var attack_instance = instance_create_depth(battle_box.x, battle_box.bbox_top - 20, -100, obj_martlet_attack_splitting_feather); |
32 |
attack_instance.x_target_override = battle_box.bbox_left + 20; |
33 |
attack_instance.y_target_override = battle_box.y; |
34 |
break; |
35 |
case 108: |
36 |
var attack_instance = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 20, -100, obj_martlet_attack_splitting_feather); |
37 |
attack_instance.x_target_override = battle_box.bbox_right - 20; |
38 |
attack_instance.y_target_override = battle_box.y; |
39 |
break; |
40 |
case 150: |
41 |
instance_destroy(); |
42 |
break; |
43 |
} |
44 |
attack_tick += 1; |