1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
switch (attack_tick) |
5 |
{ |
6 |
case 20: |
7 |
martlet_wing_spawn(0); |
8 |
break; |
9 |
case 40: |
10 |
martlet_wing_spawn(1); |
11 |
break; |
12 |
case 60: |
13 |
var attack_instance = instance_create_depth(battle_box.bbox_left - 30, battle_box.bbox_top - 20, -100, obj_martlet_attack_splitting_feather); |
14 |
attack_instance.x_target_override = battle_box.bbox_right - 30; |
15 |
attack_instance.y_target_override = battle_box.bbox_bottom - 30; |
16 |
break; |
17 |
case 70: |
18 |
var attack_instance = instance_create_depth(battle_box.bbox_left - 30, battle_box.bbox_bottom + 20, -100, obj_martlet_attack_splitting_feather); |
19 |
attack_instance.x_target_override = battle_box.bbox_right - 30; |
20 |
attack_instance.y_target_override = battle_box.bbox_top + 30; |
21 |
break; |
22 |
case 100: |
23 |
martlet_wing_spawn(1); |
24 |
break; |
25 |
case 120: |
26 |
var attack_instance = instance_create_depth(battle_box.bbox_right + 30, battle_box.y, -100, obj_martlet_attack_splitting_feather); |
27 |
attack_instance.x_target_override = battle_box.x; |
28 |
attack_instance.y_target_override = battle_box.y; |
29 |
break; |
30 |
case 140: |
31 |
var attack_instance = instance_create_depth(battle_box.bbox_left + 20, battle_box.bbox_top - 20, -100, obj_martlet_attack_splitting_feather); |
32 |
attack_instance.x_target_override = battle_box.bbox_right - 20; |
33 |
attack_instance.y_target_override = battle_box.bbox_bottom - 30; |
34 |
break; |
35 |
case 150: |
36 |
var attack_instance = instance_create_depth(battle_box.bbox_right - 20, battle_box.bbox_top - 20, -100, obj_martlet_attack_splitting_feather); |
37 |
attack_instance.x_target_override = battle_box.bbox_left + 20; |
38 |
attack_instance.y_target_override = battle_box.bbox_bottom - 30; |
39 |
break; |
40 |
case 240: |
41 |
instance_destroy(); |
42 |
break; |
43 |
} |
44 |
|
45 |
function martlet_wing_spawn(arg0) |
46 |
{ |
47 |
var battle_box = 3154; |
48 |
var xx = 0; |
49 |
var yy = 0; |
50 |
var xscale = 1; |
51 |
var yscale = 1; |
52 |
var angle = 0; |
53 |
switch (arg0) |
54 |
{ |
55 |
case 0: |
56 |
xx = battle_box.bbox_left + 4; |
57 |
yy = battle_box.bbox_top + 30; |
58 |
break; |
59 |
case 1: |
60 |
xx = battle_box.bbox_right - 4; |
61 |
yy = battle_box.bbox_top + 30; |
62 |
xscale = -1; |
63 |
break; |
64 |
} |
65 |
var wing = instance_create_depth(xx, yy, -50, obj_fmartlet_wings); |
66 |
with (wing) |
67 |
{ |
68 |
image_xscale = xscale; |
69 |
image_yscale = yscale; |
70 |
image_angle = angle; |
71 |
} |
72 |
} |
73 |
|
74 |
attack_tick += 1; |