| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
switch (attack_tick) |
| 5 |
{ |
| 6 |
case 20: |
| 7 |
martlet_wing_spawn(0); |
| 8 |
break; |
| 9 |
case 40: |
| 10 |
martlet_wing_spawn(1); |
| 11 |
break; |
| 12 |
case 60: |
| 13 |
var attack_instance = instance_create_depth(battle_box.bbox_left - 30, battle_box.bbox_top - 20, -100, obj_martlet_attack_splitting_feather); |
| 14 |
attack_instance.x_target_override = battle_box.bbox_right - 30; |
| 15 |
attack_instance.y_target_override = battle_box.bbox_bottom - 30; |
| 16 |
break; |
| 17 |
case 70: |
| 18 |
var attack_instance = instance_create_depth(battle_box.bbox_left - 30, battle_box.bbox_bottom + 20, -100, obj_martlet_attack_splitting_feather); |
| 19 |
attack_instance.x_target_override = battle_box.bbox_right - 30; |
| 20 |
attack_instance.y_target_override = battle_box.bbox_top + 30; |
| 21 |
break; |
| 22 |
case 100: |
| 23 |
martlet_wing_spawn(1); |
| 24 |
break; |
| 25 |
case 120: |
| 26 |
var attack_instance = instance_create_depth(battle_box.bbox_right + 30, battle_box.y, -100, obj_martlet_attack_splitting_feather); |
| 27 |
attack_instance.x_target_override = battle_box.x; |
| 28 |
attack_instance.y_target_override = battle_box.y; |
| 29 |
break; |
| 30 |
case 140: |
| 31 |
var attack_instance = instance_create_depth(battle_box.bbox_left + 20, battle_box.bbox_top - 20, -100, obj_martlet_attack_splitting_feather); |
| 32 |
attack_instance.x_target_override = battle_box.bbox_right - 20; |
| 33 |
attack_instance.y_target_override = battle_box.bbox_bottom - 30; |
| 34 |
break; |
| 35 |
case 150: |
| 36 |
var attack_instance = instance_create_depth(battle_box.bbox_right - 20, battle_box.bbox_top - 20, -100, obj_martlet_attack_splitting_feather); |
| 37 |
attack_instance.x_target_override = battle_box.bbox_left + 20; |
| 38 |
attack_instance.y_target_override = battle_box.bbox_bottom - 30; |
| 39 |
break; |
| 40 |
case 240: |
| 41 |
instance_destroy(); |
| 42 |
break; |
| 43 |
} |
| 44 |
|
| 45 |
function martlet_wing_spawn(arg0) |
| 46 |
{ |
| 47 |
var battle_box = 3154; |
| 48 |
var xx = 0; |
| 49 |
var yy = 0; |
| 50 |
var xscale = 1; |
| 51 |
var yscale = 1; |
| 52 |
var angle = 0; |
| 53 |
switch (arg0) |
| 54 |
{ |
| 55 |
case 0: |
| 56 |
xx = battle_box.bbox_left + 4; |
| 57 |
yy = battle_box.bbox_top + 30; |
| 58 |
break; |
| 59 |
case 1: |
| 60 |
xx = battle_box.bbox_right - 4; |
| 61 |
yy = battle_box.bbox_top + 30; |
| 62 |
xscale = -1; |
| 63 |
break; |
| 64 |
} |
| 65 |
var wing = instance_create_depth(xx, yy, -50, obj_fmartlet_wings); |
| 66 |
with (wing) |
| 67 |
{ |
| 68 |
image_xscale = xscale; |
| 69 |
image_yscale = yscale; |
| 70 |
image_angle = angle; |
| 71 |
} |
| 72 |
} |
| 73 |
|
| 74 |
attack_tick += 1; |