| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | with (obj_martlet_attack_glass) |
| 4 | instance_destroy(); |
| 5 | with (obj_martlet_attack_glass_shard) |
| 6 | instance_destroy(); |
| 7 | with (obj_dialogue_box_battle_transformation_any) |
| 8 | event_user(0); |