| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
switch (attack_tick) |
| 5 |
{ |
| 6 |
case 60: |
| 7 |
instance_create_depth(battle_box.x - (glass_width * 0.5) - glass_width, battle_box.bbox_top - 20, -100, obj_martlet_attack_glass); |
| 8 |
instance_create_depth(battle_box.x - (glass_width * 0.5), battle_box.bbox_top - 20, -100, obj_martlet_attack_glass); |
| 9 |
instance_create_depth((battle_box.x - (glass_width * 0.5)) + glass_width, battle_box.bbox_top - 20, -100, obj_martlet_attack_glass); |
| 10 |
attack_tick = 0; |
| 11 |
break; |
| 12 |
} |
| 13 |
attack_tick += 1; |