1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
switch (attack_tick) |
5 |
{ |
6 |
case 60: |
7 |
instance_create_depth(battle_box.x - (glass_width * 0.5) - glass_width, battle_box.bbox_top - 20, -100, obj_martlet_attack_glass); |
8 |
instance_create_depth(battle_box.x - (glass_width * 0.5), battle_box.bbox_top - 20, -100, obj_martlet_attack_glass); |
9 |
instance_create_depth((battle_box.x - (glass_width * 0.5)) + glass_width, battle_box.bbox_top - 20, -100, obj_martlet_attack_glass); |
10 |
attack_tick = 0; |
11 |
break; |
12 |
} |
13 |
attack_tick += 1; |