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gml_Object_obj_fmartlet_spawner_martlet_glass_Step_0

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1
if (live_call())
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    return global.live_result;
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var battle_box = 3154;
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switch (attack_tick)
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{
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    case 60:
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        instance_create_depth(battle_box.x - (glass_width * 0.5) - glass_width, battle_box.bbox_top - 20, -100, obj_martlet_attack_glass);
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        instance_create_depth(battle_box.x - (glass_width * 0.5), battle_box.bbox_top - 20, -100, obj_martlet_attack_glass);
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        instance_create_depth((battle_box.x - (glass_width * 0.5)) + glass_width, battle_box.bbox_top - 20, -100, obj_martlet_attack_glass);
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        attack_tick = 0;
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        break;
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}
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attack_tick += 1;