1 | if (live_call()) |
2 | return global.live_result; |
3 | attack_tick = 0; |
4 | scene = -1; |
5 | cutscene_timer = 0; |
6 | hint_draw = false; |
7 | hint_alpha = 0; |
8 | bbox_overlay_alpha = 1; |
9 | depth = obj_heart_battle_fighting_parent.depth + 1; |
10 | with (obj_heart_battle_fighting_yellow_final) |
11 | { |
12 | can_dash = false; |
13 | dash_delay = 1000000; |
14 | } |