| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | attack_tick = 0; |
| 4 | scene = -1; |
| 5 | cutscene_timer = 0; |
| 6 | hint_draw = false; |
| 7 | hint_alpha = 0; |
| 8 | bbox_overlay_alpha = 1; |
| 9 | depth = obj_heart_battle_fighting_parent.depth + 1; |
| 10 | with (obj_heart_battle_fighting_yellow_final) |
| 11 | { |
| 12 | can_dash = false; |
| 13 | dash_delay = 1000000; |
| 14 | } |