| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
switch (attack_tick) |
| 5 |
{ |
| 6 |
case 20: |
| 7 |
var attack_instance = instance_create_depth(battle_box.bbox_left + 40, 200, -100, obj_martlet_attack_splitting_feather); |
| 8 |
attack_instance.x_target_override = battle_box.bbox_right + 20; |
| 9 |
attack_instance.y_target_override = battle_box.y; |
| 10 |
break; |
| 11 |
case 40: |
| 12 |
var attack_instance = instance_create_depth(battle_box.bbox_right - 40, 440, -100, obj_martlet_attack_splitting_feather); |
| 13 |
attack_instance.x_target_override = battle_box.bbox_left - 20; |
| 14 |
attack_instance.y_target_override = battle_box.y; |
| 15 |
break; |
| 16 |
case 60: |
| 17 |
var attack_instance = instance_create_depth(battle_box.bbox_left - 40, battle_box.y, -100, obj_martlet_attack_splitting_feather); |
| 18 |
attack_instance.feather_create_count = 11; |
| 19 |
attack_instance.feather_targetted = false; |
| 20 |
break; |
| 21 |
case 90: |
| 22 |
var attack_instance = instance_create_depth(battle_box.x, battle_box.bbox_top - 40, -100, obj_martlet_attack_splitting_feather); |
| 23 |
break; |
| 24 |
case 100: |
| 25 |
var attack_instance = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 40, -100, obj_martlet_attack_splitting_feather); |
| 26 |
break; |
| 27 |
case 120: |
| 28 |
var attack_instance = instance_create_depth(battle_box.bbox_right + 40, battle_box.y, -100, obj_martlet_attack_splitting_feather); |
| 29 |
attack_instance.feather_create_count = 11; |
| 30 |
attack_instance.feather_targetted = false; |
| 31 |
attack_instance.x_target_override = battle_box.x; |
| 32 |
attack_instance.y_target_override = battle_box.bbox_top; |
| 33 |
break; |
| 34 |
case 150: |
| 35 |
var attack_instance = instance_create_depth(battle_box.bbox_left - 40, battle_box.y, -100, obj_martlet_attack_splitting_feather); |
| 36 |
attack_instance.x_target_override = battle_box.bbox_right + 40; |
| 37 |
attack_instance.y_target_override = battle_box.y; |
| 38 |
attack_instance = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 40, -100, obj_martlet_attack_splitting_feather); |
| 39 |
attack_instance.x_target_override = battle_box.x; |
| 40 |
attack_instance.y_target_override = battle_box.bbox_top - 40; |
| 41 |
break; |
| 42 |
case 240: |
| 43 |
instance_destroy(); |
| 44 |
break; |
| 45 |
} |
| 46 |
attack_tick += 1; |