1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
switch (attack_tick) |
5 |
{ |
6 |
case 20: |
7 |
var attack_instance = instance_create_depth(battle_box.bbox_left + 40, 200, -100, obj_martlet_attack_splitting_feather); |
8 |
attack_instance.x_target_override = battle_box.bbox_right + 20; |
9 |
attack_instance.y_target_override = battle_box.y; |
10 |
break; |
11 |
case 40: |
12 |
var attack_instance = instance_create_depth(battle_box.bbox_right - 40, 440, -100, obj_martlet_attack_splitting_feather); |
13 |
attack_instance.x_target_override = battle_box.bbox_left - 20; |
14 |
attack_instance.y_target_override = battle_box.y; |
15 |
break; |
16 |
case 60: |
17 |
var attack_instance = instance_create_depth(battle_box.bbox_left - 40, battle_box.y, -100, obj_martlet_attack_splitting_feather); |
18 |
attack_instance.feather_create_count = 11; |
19 |
attack_instance.feather_targetted = false; |
20 |
break; |
21 |
case 90: |
22 |
var attack_instance = instance_create_depth(battle_box.x, battle_box.bbox_top - 40, -100, obj_martlet_attack_splitting_feather); |
23 |
break; |
24 |
case 100: |
25 |
var attack_instance = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 40, -100, obj_martlet_attack_splitting_feather); |
26 |
break; |
27 |
case 120: |
28 |
var attack_instance = instance_create_depth(battle_box.bbox_right + 40, battle_box.y, -100, obj_martlet_attack_splitting_feather); |
29 |
attack_instance.feather_create_count = 11; |
30 |
attack_instance.feather_targetted = false; |
31 |
attack_instance.x_target_override = battle_box.x; |
32 |
attack_instance.y_target_override = battle_box.bbox_top; |
33 |
break; |
34 |
case 150: |
35 |
var attack_instance = instance_create_depth(battle_box.bbox_left - 40, battle_box.y, -100, obj_martlet_attack_splitting_feather); |
36 |
attack_instance.x_target_override = battle_box.bbox_right + 40; |
37 |
attack_instance.y_target_override = battle_box.y; |
38 |
attack_instance = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 40, -100, obj_martlet_attack_splitting_feather); |
39 |
attack_instance.x_target_override = battle_box.x; |
40 |
attack_instance.y_target_override = battle_box.bbox_top - 40; |
41 |
break; |
42 |
case 240: |
43 |
instance_destroy(); |
44 |
break; |
45 |
} |
46 |
attack_tick += 1; |