1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (attack_tick) |
4 |
{ |
5 |
case 30: |
6 |
martlet_wing_spawn(0); |
7 |
break; |
8 |
case 60: |
9 |
martlet_wing_spawn(1); |
10 |
break; |
11 |
case 90: |
12 |
martlet_wing_spawn(0); |
13 |
break; |
14 |
case 120: |
15 |
martlet_wing_spawn(1); |
16 |
break; |
17 |
case 140: |
18 |
martlet_wing_spawn(1); |
19 |
break; |
20 |
case 180: |
21 |
martlet_wing_spawn(0); |
22 |
break; |
23 |
case 200: |
24 |
martlet_wing_spawn(1); |
25 |
break; |
26 |
case 300: |
27 |
instance_destroy(); |
28 |
break; |
29 |
} |
30 |
attack_tick += 1; |
31 |
|
32 |
function martlet_wing_spawn(arg0) |
33 |
{ |
34 |
var battle_box = 3154; |
35 |
var xx = 0; |
36 |
var yy = 0; |
37 |
var xscale = 1; |
38 |
var yscale = 1; |
39 |
var angle = 0; |
40 |
switch (arg0) |
41 |
{ |
42 |
case 0: |
43 |
xx = battle_box.bbox_left + 4; |
44 |
yy = battle_box.bbox_top + 30; |
45 |
break; |
46 |
case 1: |
47 |
xx = battle_box.bbox_right - 4; |
48 |
yy = battle_box.bbox_top + 30; |
49 |
xscale = -1; |
50 |
break; |
51 |
} |
52 |
var wing = instance_create_depth(xx, yy, -50, obj_fmartlet_wings); |
53 |
with (wing) |
54 |
{ |
55 |
image_xscale = xscale; |
56 |
image_yscale = yscale; |
57 |
image_angle = angle; |
58 |
} |
59 |
} |