| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (attack_tick) |
| 4 |
{ |
| 5 |
case 30: |
| 6 |
martlet_wing_spawn(0); |
| 7 |
break; |
| 8 |
case 60: |
| 9 |
martlet_wing_spawn(1); |
| 10 |
break; |
| 11 |
case 90: |
| 12 |
martlet_wing_spawn(0); |
| 13 |
break; |
| 14 |
case 120: |
| 15 |
martlet_wing_spawn(1); |
| 16 |
break; |
| 17 |
case 140: |
| 18 |
martlet_wing_spawn(1); |
| 19 |
break; |
| 20 |
case 180: |
| 21 |
martlet_wing_spawn(0); |
| 22 |
break; |
| 23 |
case 200: |
| 24 |
martlet_wing_spawn(1); |
| 25 |
break; |
| 26 |
case 300: |
| 27 |
instance_destroy(); |
| 28 |
break; |
| 29 |
} |
| 30 |
attack_tick += 1; |
| 31 |
|
| 32 |
function martlet_wing_spawn(arg0) |
| 33 |
{ |
| 34 |
var battle_box = 3154; |
| 35 |
var xx = 0; |
| 36 |
var yy = 0; |
| 37 |
var xscale = 1; |
| 38 |
var yscale = 1; |
| 39 |
var angle = 0; |
| 40 |
switch (arg0) |
| 41 |
{ |
| 42 |
case 0: |
| 43 |
xx = battle_box.bbox_left + 4; |
| 44 |
yy = battle_box.bbox_top + 30; |
| 45 |
break; |
| 46 |
case 1: |
| 47 |
xx = battle_box.bbox_right - 4; |
| 48 |
yy = battle_box.bbox_top + 30; |
| 49 |
xscale = -1; |
| 50 |
break; |
| 51 |
} |
| 52 |
var wing = instance_create_depth(xx, yy, -50, obj_fmartlet_wings); |
| 53 |
with (wing) |
| 54 |
{ |
| 55 |
image_xscale = xscale; |
| 56 |
image_yscale = yscale; |
| 57 |
image_angle = angle; |
| 58 |
} |
| 59 |
} |