1 | if (live_call()) |
2 | return global.live_result; |
3 | event_inherited(); |
4 | image_alpha = 1; |
5 | image_xscale = 1; |
6 | image_yscale = 1; |
7 | image_angle = 0; |
8 | scene = 0; |
9 | target_speed = 7; |
10 | speed_dec = target_speed + 1; |
11 | speed_min = -target_speed * 2; |
12 | reset_timer = 25; |
13 | bullet_hit_points = 1; |
14 | destroy_sprite = 2184; |